A downloadable game for Windows

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ABOUT THE GAME

On a small planet in a large solar system on the far side of the galaxy, there is intelligent life.  The dominant life form is the Geek, not to be confused with the geeks we know here on earth.  Geeks have extremely high IQ's, but they lack common sense.  (OK, so there is some resemblance to earthly geeks.)  A Geek could out-perform any scientific calculator without blinking an eye, but would have trouble solving even simple puzzles.

Zeek is a typical Geek.  He has a large head with a very large brain, and he can solve complex mathematical formulas in a flash.  But he is easily confused by everyday challenges.  Unfortunately, this is quite a problem where Zeek lives.  Everyday challenges can be fatal if he makes a mistake, and he needs help deciding how to get around.  This is where you come in.  You can help him get to the mushrooms that he and his family like so much.

GAME CONTROLS

The primary goal of each level is to guide Zeek to a mushroom.  It is the favorite food of the Geeks, and Zeek must gather them for his family.  Along the way, you will collect points for flowers that Zeek picks, for gates that he opens, for finding a treasure chest, and for matching up magic crystals.  You will also collect bonus points for completing a level quickly.  The faster you can get through the level; the more bonus points you collect.  Thus, to maximize your score, you must move Zeek quickly to the mushroom, and collect the extra treasures along the way.

You can control Zeek's movement with the arrow keys on the keyboard or with the mouse.  Press an arrow key for the direction that you want Zeek to move, and he will respond as long as you hold the key down.  Using the mouse, just click on the spot that you want Zeek to move to, and he responds.  However, Zeek may not move exactly the way you wish unless you click on a spot that is a horizontal or vertical move for him.  If Zeek has a fatal encounter with one of the local hazards, or if he is otherwise trapped in a hopeless situation, you can restart the same level by pressing the "Esc" key on the keyboard or by clicking the mouse on the Zeek button on the scorepad.  After restarting a level with a new Zeek, no score will accumulate until you have once again collected the same (or equivalent) treasures that you collected on the previous attempt at the level.

You can save or restore a game in progress, load a puzzle pack (in part two), skip a level, exit the game, or perform any of several other functions by selecting the Disk Functions button on the scorepad.  Also, you can view the high scores at any time by selecting the Star Performers button.

The four push buttons on the scorepad are:

     New Zeek Button (restart the same level)

     Disk Functions and Controls, including

          Save Game (save current state of game to disk)

          Restore Game (retrieve a previously saved game)

          Load Puzzle Pack (not available in Part One)

          New Game (start the game over again)

          Resume Game (continue with the game in progress)

          Turn Music On/Off (with multimedia sound board)

          Turn Sounds On/Off (with multimedia sound board)

          Skip Level (abandon current level and go to next)

          Exit Program

     All About Zeek (this window)

     Star Performers (high scores)

THE ZEEK FAMILY OF PROGRAMS

Zeek the Geek Part One, "Zeek's Wacky World"

Zeek the Geek Part One is an introduction to Zeek and the puzzling situations that he finds himself in.  Zeek needs to collect mushrooms for his family, and you can help him figure out how to get them.  You will guide him through fifteen levels of play, and encounter a number of obstacles along the way.  There are block walls that can't be moved and locked gates that can only be opened if you find the key.  There are boulders to push out of the way, flowers that eat Geeks, and many other things that may help or hinder Zeek in getting to the mushrooms.  You will have to figure out how to use or avoid the things you find while you guide Zeek on his way.

The complete list of things that Zeek will meet in Part One is:

     Walls that do not move.

     Yellow barrels that do not move.

     Mushrooms that Zeek collects for his family.

     Toadstools that are fatal if eaten.

     Round yellow boulders that Zeek can push.

     Giant apples that Zeek can push.

     Yellow flowers that Zeek can pick.

     Locked gates.

     Keys to the gates. (Zeek can carry only one at a time.)

     Purple flower buds that open when a Geek is near.

     Purple flowers that eat apples and nearby Geeks.

     Magic crystals that disintegrate when brought together.

     Dynamite that Zeek can push to destroy most obstacles.

Zeek the Geek Part Two is a continuation of the adventures of Zeek with thirty all new puzzling situations for you to help Zeek through.  Zeek still needs to collect mushrooms for his family, he will meet all the same hazards that he found in Zeek the Geek Part One, and he will meet many new ones, including the Piclasops and Atomic Eyes.  A Piclasop looks something like an earthly tyrannosaur, but it is strictly vegetarian.  It can inflict a fatal byte if you get in its way, but it ignores Geeks when left alone.  Atomic Eyes were placed on Zeek's planet by an alien race that is trying to eliminate the Geeks and eventually take over the planet.  They watch the Geeks and zap them with a laser blast if they can get a clear shot at them.

The complete list of things that Zeek will meet in Part Two is:

     Everything encountered in Part One.

     Piclasops that graze on the local vegetation.

     Atomic Eyes that zap Geeks when they can.

     Blue flowers that are fatal if picked.

     Attitude Eggs that change the colors of flowers.

     Rotten Apples that are digested slowly by the purple flowers.

     Invisibility pills that last for a short time.

All members of the Zeek the Geek family of products are copyrighted by Mesh Lero E Government Projects and Technologies.  Permission is not granted to copy and distribute Zeek the Geek and that distribution is subject to the restrictions stated above.  For other members of the Zeek the Geek family of products, permission is granted only for the original purchaser to make backup or hard disk copies for his/her own use.  Otherwise, the products may not be copied or distributed in any form without the express written permission of Mesh Lero E Government Projects and Technologies.  Unauthorized reproduction or distribution of these products may result in severe civil or criminal penalties and will be prosecuted to the fullest extent of the law.

IP Licensing Lighterage and User Notification

Note that as from 11 September 2023 Mesh Lero E Government Projects and Technologies can now be identified as an official consent owner of this Software according to the intellectual property owners' acts.

An ownership of this IP Licensing to the Software is transferred to the ownership of Mesh Lero E Government Projects and Technologies following the lineaments of intellectual property acts.

However, the information and features provided by this Software create a binding offer between the current given official approval to acts by owner/s and customers.

It shall be sold at $3 more or less depending on opinion or judgement reached after consideration by the committee board of the new licensed administration.

Mesh Lero E Government Projects and Technologies will communicate the interest in the purchase of the game as long as the customer is consents to such purchase and communications.

Mesh Lero being credited with all the rights to control this Software necessarily imply that they are the owners of this property.


  Application Programming Interface Setup: Mesh Lero E Government Projects and Technologies

Contributing Team Leader Program and Design: Meshack Tebeila


Purchase

Buy Now$5.00 USD or more

In order to download this game you must purchase it at or above the minimum price of $5 USD. You will get access to the following files:

ZEEK.EXE 514 kB
if you pay $6 USD or more

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